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List of assaultcube commands
List of assaultcube commands










list of assaultcube commands

Hold on…Is the address of system completely printable? _ZTVN10_cxxabiv120_si_class_type_infoE: H]D That’s why I couldn’t just call functions within the executable itself. Note that I had to limit the search to GOT functions because I needed a memory address that holds a pointer to a function, exactly like the vtable behaves. In order to deal with that, I wrote a script that returns all the GOT functions whose pointers are completely printable. This is pretty problematic because it drastically reduces the leverage of this attack, in effect, allowing us to only pass printable pointers. Let’s rewind into the limitations for a second.īecause of the call to filtertext here, it is not possible to send a message with unprintable characters, and the size of the message is limited to 260 bytes. So, we can both control the function that is called, and even choose an argument to pass it! Neato’.ĭemorecord itself is initialized only once at the start of the game and is of type gzstream : stream I quickly noticed that reading data from the client is done using functions like getstring and getint, etc.Įnum So I started going over the various updates that can be sent from the client, for instance, sending a text message or the player’s position on the map. This is the function that, according to the developers, does “server-side processing of updates”. Pretty quickly I came across the process function at server.cpp.

#List of assaultcube commands code

Right from the beginning I was looking for the code that takes input from the client and looked for ways to meddle with it, essentially providing unexpected data to the server. So I opened up the game’s code and started to get familiar with the codebase. There’s also the possibilities of client → client, or server → client, but they both tend to be easier as the client is usually written in a more trustful manner.Įscalating to admin, crashing the server, or writing some hacks (which I did by the way) were not what I was looking for. The goal was clear and straightforward, achieving Remote Code Execution Client → Server. The game is open-source and is still very active with quite a lot of players and servers still running, so I thought “that might be an interesting target”. I decided to go with a game called AssaultCube. Continued abuse of our services will cause your IP address to be blocked indefinitely.So I’ve been doing quite a lot of Wargames & CTFs and I was looking to research a “real” production application. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.

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  • list of assaultcube commands

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  • list of assaultcube commands

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    list of assaultcube commands

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    List of assaultcube commands